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- KICK OFF 2 WORLD CUP DATA
-
- Typed in by TEDDYSTACKER. Edited by PARASITE.
-
-
- WARNING!! DO NOT SAVE ANYTHING TO THE PROGRAM DISK!!
-
- 1.0 INTRODUCTION
- KICK OFF 2 retains the pace and accuracy of the universally
- acclaimed KICK OFF.A soccer simulation with a full size multi
- directional scrolling pitch and the players,markings,goals etc,in
- correct proportions.Both teams play the game strictly according
- to tactics.Players move into position to receive passes and gain
- possession.The ball,as in real game ,travels ahead of the player
- thus making a tackle a matter of skill rather than of choice.
-
- KICK OFF 2 like real soccer,requires skills in ball control for
- passing,dribbling,shooting etc.Accuracy in shooting, the ability
- to swerve or bend the ball to score, when taking free kicks need
- a lot of practice.The practice option all you to practice the ball
- skills and set pieces,without being harassed (frank spencer) by
- the opposition.Take your time and practice the skills to
- perfection.If two players are to team up,it is an ideal
- opportunity to practice ONE - TWO up and down the pitch.
-
- Each player on the pitch has a unique combination of attributes
- and skills suitable for the skill level at which the game is
- being played.A International is superior to 4th div. player in
- all departments.
-
- A host of playing options are provided.One of the most useful
- options is the provision to set the skill levels of both teams
- independently.A novice with INT. Squad can give a professional
- with 4th Division Squad a run for his money.
-
- There is a league and a cup tournament with sudden death penalty
- shoot outs, in case of a draw.The teams in the league are on the
- whole evenly matched but with different styles of play and the
- player skills to match,that style.There is a option to load your
- own team from "Player Manager" along with your own tactics , to
- play against another "Player Manager" team in a single game or
- enter league and cup tournament.
-
- The special events selection in the main menu,allows data disks
- to be loaded.
-
- Kick Off 2 also provides the facility to change strip colours ,on
- expanded ST's ( 1 MB or above ) there are additional sound
- effects.
-
- The "Action Reply" facility allows you to see the goals at normal
- pace or in "Slow Motion" and compile your own "Golden Goals"
- disk.
-
- There are 24 referees and have their own distinctive
- temperaments.You will soon know which referee turns a "blind eye"
- and which one has a pack of red cards,to distribute.On the other
- hand,like human beings,they have good days and bad days.You never
- know,you may catch Sean Willis on a good day but Gary Penn -
- unlikely!!
-
- 2.0 MAIN MENU
- There are 9 main menu options.
-
- 2.1 SINGLE GAME - A single game can be between a player and the
- computer or between two players.Two players can team up against
- the computer or against two other players.A host of options are
- available to alter the match conditions and various permutations
- of the options to provide an enormous variety of gameplay.
-
- 2.2 THE LEAGUE - There is a League of 8 teams lasting 14
- weeks.The league championship requires consistent excellence.8
- players can play in the league which can be saved to disk ,and
- continued later.
-
- 2.3 THE CUP - The cup tournament is played on a knock out
- basis.If there is no result,extra time is played.If there is
- still no result,a penalty shoot out decides the winner.
-
- 2.4 INTERNATIONAL FRIENDLY - This option allows you to play a
- single match using International sides with their distinct styles
- of play.
-
- 2.5 PRACTICE - Practice mode allows one or two players to
- practice ball skills and learn ball controls without being
- harassed ( Frank Spencer ) by the opposition.
-
- 2.6 OPTIONS - The OPTION menu sets the conditions for a SINGLE
- GAME or INT. FRIENDLY.The options must be selected before playing
- the game
-
- 2.7 SPECIAL EVENTS - This option is used for loading data disks
- to be published at a later date.
-
- 2.8 ACTION REPLAY - This option is used to edit a file of action
- replay of goals to create a "Golden Goals" disc etc.
-
- 2.9 KIT DESIGN - This option enables design of custom kit for a
- single game only.
-
- 3.0 THE OPTIONS
- The options in this menu,once set,remain unchanged until
- changed.The DEFAULT condition is printed in BOLD.
-
- 3.1 DURATION : 2 X 3 , 2 X 5 , 2 X 10 and 2 x 2.
- The league and cup matches 2 x 5 min.
-
- 3.2 PITCH : A choice of 4 playing surfaces,
- Normal - Normal bounce and travel.
- Soggy - Ball bounce and travel reduced.Players stamina reduced.
- Wet - Increased ball travel and speed.
- Artificial - High ball bounce.Increased ball speed and
- travel.Reduced players stamina.
-
- 3.3 WIND : A choice of 4 - Off,light,medium and strong.
-
- 3.4 REPLACE TACTICS : Each team can use a total of 4 tactics in a
- game.These tactics can be replaced by 4 other tactics on the game
- disc or the data disc containing tactics designed by the "Player
- Manager".See (14.0) for more information.
-
- 3.5 EXTRA TIME AND PENALTIES : Yes or NO - If the answer is
- yes,extra time proportional to the full time match duration is
- played, if the result is a draw after full time.The extra time is
- in two halves and the teams change ends at the half time.If the
- result is still a draw then a sudden death penalty shoot out
- decides the result.
- The option is set to NO in the league matches and YES for cup
- tournament.
-
- 3.6 SKILL LEVEL : Choice of 5 skill levels - International , 1st
- ,2nd ,3rd and 4th divisions.The attributes and skills of the
- players correspond to the division.In a single match,identical
- squads are presented for both teams,thus ensuring that the result
- depends on the skill of the players only.The skill level of both
- teams can be set independently.This facility allows even a novice
- with a International squad to give an experienced player with 4th
- division squad a run for his money.
- There is another special level namely PLAYER MANAGER.This option
- allows a Player Manager team to be loaded along with the current
- tactics,to play against another player or computer at any of the
- 5 skill levels or play against another Player Manager team.See
- 5.0 for instructions.
-
- 3.7 LEAGUE OPTIONS - The skill level at which the league is
- played can be selected.Choice of 3rd division , 1st division or
- international level.
-
- 3.8 GAME SPEED : The speed of the game can be changed.At reduced
- speed,it is possible to play a very tactical game and see how
- your tactics actually work and the response of your
- opponents.There are 3 options : NORMAL,MEDIUM and SLOW.
-
- 3.9 AFTER TOUCH : YES or NO - If the answer is yes ,the ball
- direction can be altered for a short duration after
- shooting.Ideal for bending the ball etc.
-
- 3.10 SELECT REFEREE : YES or NO - You may select any of the 24
- referees.The referees play a very important part in the game.
-
- 4.10 THE PLAYERS
- Each player on the pitch has a unique mixture of attributes and
- skills.
- The attributes are
- PACE - STAMINA - AGGRESSION - RESILIENCE
- The skills are
- PASSING - SHOOTING - TACKLING
- THE unique mixture determines the performance of the player.For
- instance,a player of great pace but with poor stamina will not
- perform well , as the match nears the end and should be
- substituted if there is extra time in a cup match.Similarly a
- player with high aggression will go for a ball and if he has a
- good tackling skills will succeed in getting the possession but
- with low tackling skill is likely to foul the opposition and may
- even collect a red card if seen by the referee.
-
- 5.0
- SELECTING SKILL LEVEL
- There are 5 skill levels plus a special level;
-
- INTERNATIONAL
- 1st DIVISION
- 2nd DIVISION
- 3rd DIVISION
- 4th DIVISION
- PLAYER MANAGER
-
- To set the skill level,select OPTIONS in the main menu and then
- select SKILL LEVEL in the option menu.
- One player or Two players against the computer - TEAM A
- Two players against each other: player 1 - TEAM A: player 2 - TEAM B
-
- The skill level of each team can be set independently thus enabling a
- novice to play on equal terms with an expert.A novice using a squad of
- international players with their great pace and shooting accuracy can
- give a tough game to an expert with 4th division squad.
-
- The Player Manager level allows you to load a team trained in Player
- Manager to play against another Player Manager team or a computer team
- of chosen skill level.
-
- When Player Manager level is selected,you will be asked to insert your
- P.M. data disk in the drive.The whole squad along with current tactics
- will be loaded.The current tactics can however be replaced with new
- tactics.
-
- 6.0 SELECTING NUMBER OF PLAYERS
- 1 to 4 players can play using a joystick adaptor.
-
- TEAM SELECTION screen (see 8.0) provides the opportunity to select
- number of players and hoe they are to play, i.e. against the
- computer,against each other etc...
-
- 7.0 GAME OPTIONS
- All the four options are selected via the Main menu.
-
- CAUTION: Before selecting the GAME OPTIONS,select the required
- conditions from the OPTION menu (SEE 3.0).
-
- 7.1 SINGLE GAME
- Two players can play against the computer or against each other.One
- player game is against the computer.Also two players can play against
- two other players.
- On selecting this menu option,you will be asked the number of
- players:1,2,3 or 4.
-
- SELECT TEAM screens give you the opportunity to select both teams.The
- winner of the toss decides whether to play UP or DOWN pitch.The name
- of the referee is also displayed.
-
- 7.11 TACTICS
- Select the tactics for the start of the match using the keyboard.The
- tactics can be changed any time during the match when the ball is out
- of play.
-
- Keys 1,2,3 & 4 are assigned to Team A and 1,2,3 & 4 on the NUMERIC
- KEYPAD are assigned to the Team B.Press the key and the players will
- move to the new tactical positions,once the ball comes into play
- again.
-
- 7.12 SUBSTITUTIONS
- Two substitutions are allowed in a match.Please see 19.0 for more
- information.
-
- 7.2 INTERNATIONAL FRIENDLY
- This option allows you to play a single game between ant two chosen
- international teams.On selecting this option ,a list of all the
- countries is presented.Highlight TEAM A and the first country.Press
- the F.B. to confirm the choice.Repeat the process for TEAM B.
-
- 7.3 THE LEAGUE
- The League consists of 8 teams and lasts 14 weeks.There are 3 skill
- levels,Third,First and international at which the league can be
- played.Use the OPTIONS menu to set the skill level.The default skill
- level is the 1st division.When the league option is selected in the
- Main menu,the league table with the appropriate numbers of teams is
- displayed.The following options are available:
-
- 7.31 CHANGE TEAM NAMES - Move joystick up to highlight a team
- name.Press F.B. and the cursor will flash at the end of the team
- name.Use keyboard to edit the name.Move the J/S to highlight another
- team if required.
-
- 7.32 SELECTING TEAM TO PLAY - When the table first appears,the letter
- C appears against all the teams to say that all the teams are
- Computer controlled.To change the team to J/S i.e. play that team in
- the league.Move J/S to highlight the team and press F1
-
- 7.33 LOADING PLAYER MANAGER TEAMS.
- Player Manager teams together with their current tactics can be loaded
- in the league.To load a team,move joystick to highlight the team you
- wish to replace with the P.M. team and press F3.Insert your Player
- Manager Data Disk in the drive and press F.B. Repeat the process to
- load other teams.
-
- 7.34 LOADING PLAYER MANAGER DESIGNED TACTICS :
- The tactics designed in Player Manager can be loaded for each team in
- the league.Move the J/S to highlight the team for which you wish to
- load new tactics and press F5.Insert P.M. data disk and press the
- F.B.The teams current tactics directory and the directory of all the
- available tactics will be displayed.Highlight the tactics you wish to
- replace in the current directory and press the F.B. Move the J/S to
- highlight the required tactics in the data disk directory and then
- press F.B. Repeat the process if you wish to replace other tactics.
- Select DONE when finished.
-
- Repeat the process for other teams.
-
- 7.35 LOAD
- This option allows you to load a previously saved league and continue
- the game.When the option is exercised,none of the options above can be
- used.Insert your data disk with previously saved league in the drive
- and press F.B. Select the league you wish to play and press the F.B.
-
- 7.36 ( I have not missed this - it applies to 8 bit machines only !!)
-
- 7.37 CONTINUE:
- Select this option to play the league game.The two teams to play the
- next match will be highlighted.If both teams had J for control,the
- computer will allocate J1 and J2 to the teams.
-
- The options at the bottom of the screen will now display SAVE,PLAY -
- MATCH and QUIT.
-
- 7.38 SAVE:
- Select this option to save your current league.A good quality
- FORMATTED disk is required to save the league.
- Insert the disk in the drive and press the F.B.Type the name,under
- which,you wish to save the league or use the displayed file name,by
- highlighting it.
-
- 7.39 QUIT:
- The league is abandoned without saving and the program returns to the
- MAIN menu.
-
- 7.40 PLAY MATCH:
- The squad selection screens, for each team are displayed next.The game
- now follows the procedure as detailed for SINGLE GAME.
- The league table is updated after each match.
- CAUTION - It is upto players to ensure that there is no duplication of
- team names.Name duplication may cause the program to crash.You are
- advised to save the league at regular intervals.
-
- 7.41 THE CUP:
- The Cup tournament is for 8 teams and is on a knock out basis.In case
- of a draw,there is extra time.If there is still no result,sudden
- death penalty shoot out feature is used to decide the result. (see
- 15.0 for rules)
-
- 8.0 TEAM SELECTION
-
- 8.1 PLAY OPTIONS
- PLAYING AS A TEAM - The player controls the player nearest to the
- ball.
- PLAYING IN POSITION - The player assumes the identity i.e. the skills
- and attributes of one player on the pitch and controls this player
- right through the match.If the selected player is injured,the player
- assumes the identity of the substitute.
-
- YOU CAN NOT PLAY AS A KEEPER.
- 1 to 4 players using a special joystick adaptor.
-
- TEAM MODE - Two players can team up to play against the computer or
- other two players.Both players can only play in position.
- 3 Players - Third player (J/S 3) plays in TEAM MODE with player 1.
- 4 Players - Fourth player(J/S 4) plays in TEAM MODE with player 2.
-
- 1 Player only - Player 1 controls Team A using J/S 1.He has a choice
- of either playing as a team or playing in position.
-
- 2 Players - Two players can play in TEAM MODE against the computer or
- against each other.In the latter case they may play in position or as
- a team.
-
- A squad of 16 players with skills and attributes pertaining to the
- selected skill level are displayed for team A first.The names of the
- players and their field positions are shown.
-
- The computer has already selected the shirt numbers of the players and
- the substitutes 12 and 14 .These are not necessarily the best
- selections.If you wish to change the selection,move J/S up or down to
- highlight a player name and left or right to highlight the shirt
- number.
-
- 8.2 ONE PLAYER
-
- TEAM A
- 8.21 PLAY AS TEAM: Select J.S.1 icon and press F.B. Select DONE and
- press F.B.
-
- 8.22 PLAY IN POSITION: Select J.S.1 icon and press F.B. Move J/S to
- highlight the player whose identity you wish to assume and press F.B.
- Select DONE.
-
- 8.23 CANCEL PLAY IN POSITION OR CHANGE THE PLAYER:
- Highlight the player selected and press F.B.
-
- 8.3 TWO PLAYERS
-
- AGAINST EACH OTHER
-
- TEAM A : Player 1 select J.S.1 and press F.B.
- PLAY IN POSITION - As in 8.22
- PLAY AS A TEAM - Select Done and press F.B.
-
- TEAM B: Player 2 SELECT J.S.2 and press F.B. then as Team A
- TEAM MODE
- TEAM A - Players 1 & 2 select J.S.1 & J.S.2 respectively and the
- players identities.Select DONE
-
- 8.4 THREE PLAYERS
-
- TEAM A: Player 1 select J.S.1 AND PLAYER 3 SELECT J.S.3 Follow the
- procedure for TEAM MODE.
-
- TEAM B: Player 2 select J.S.2. Select DONE to play as team or a player
- and DONE to play in position.
-
- 8.5 FOUR PLAYERS
-
- TEAM A: As for 3 players.
- TEAM B: Player 2 select J.S.2. and player 4 select J.S.4. Follow the
- procedure for TEAM MODE.
-
- 8.6 SELECTING START TACTICS:
- The names of the 4 tactics in current use are displayed.Use the
- keyboard as detailed in 7.11 to select the tactics at Kick Off.
-
- 9.0 PLAYER CONTROL
-
- 9.1 MOVEMENT - The player moves in all 8 joystick directions.
-
- 9.2 HEADERS - If the ball is in the air,pressing F.B. will make the
- controlled player jump.Move the J/S in the direction in which you
- wish to head the ball,when the player is in the air.
-
- 9.3 BLOCKING TACKLE - The purpose of this tackle is to gain possession
- of the ball from the opponent.The tackle must be from the front or
- overtaking the opponent and getting possession of the ball as it
- travels in front of the player.Tackling the player from behind is a
- FOUL.
-
- 9.4 SLIDING TACKLE - This tackle can be done from any direction.
- A sliding tackle on an opponent without the ball is a FOUL.If the ball
- is on the ground,press F.B. TO DO A SLIDING TACKLE.You must touch the
- ball before touching the opponent to avoid being penalised.A sliding
- tackle from behind is a FOUL.
-
- 9.5 SCISSOR KICK - Reverse the direction of the joystick when the ball
- is in the air,for a scissor kick.
-
- 10.0 BALL CONTROL
- Kick Off 2 controls have been specially designed for ease of use.In a
- fast moving game and under pressure,there is no time top remember
- complicated joystick movements,the action has to be instinctive.The
- controls are simple and can be learnt and practiced to perfection in
- PRACTICE in the main menu.The ball control becomes even more deadly if
- AFTER TOUCH is used.
-
- 10.1 DRIBBLE BALL: The ball travels in front of the player.The
- distance it travels depends on the speed of the player at the time of
- contact.
-
- 10.2 SHOOT BALL : Press F.B. AFTER touching the ball,will shoot the
- ball in the direction the player is facing.
-
- 10.3 STOP BALL : Press F.B. BEFORE touching the ball will stop the
- ball and give the player total control.
-
- 10.4 PASS BALL: You must STOP the ball before you can pass.Keep the
- F.B. pressed and move the J/S in the direction you wish to pass and
- release the F.B. Releasing the F.B. when the J/S is centred will take
- you back into DRIBBLE action.The player will turn in the joystick
- direction and start dribbling the ball in that direction.He will shoot
- if the F.B. is pressed.
-
- 10.5 CHIP BALL: If the ball is on the ground,reversing the direction
- of the J/S will chip the ball.
-
- 10.6 AFTER TOUCH:This option can be activated in the OPTION menu.It
- allows the player to alter the direction of the ball by a small amount
- after shooting the ball.The direction must be changed immediately after
- shooting the ball,as the control is only effective for a very short
- time.After touch can be used to devastating effect with practice.Move
- the joystick in the direction you wish the ball to go (foward
- positions of the joystick only) immediately after shooting the ball.
-
- 11.0 KEEPER CONTROL
- The keeper is computer controlled except in the following cases,
-
- 11.1 DEFENDING A PENALTY: The control is transferred to the main
- player.The keeper stands in the centre and starts to move as soon as
- the F.B. is pressed.The longer the F.B. is kept pressed,the bigger the
- movement.
-
- A - Jump up JOYSRICK POSITIONS
- B - Dive top left corner
- C - Dive top right corner A
- D - Dive left mid bar height B C
- E - Catch ball D E F
- F - Dive right mid bar height G H
- G - Dive left ground J
- H - Dive right ground
- J - Stoop
-
- 11.2 TAKING GOAL KICKS: The keeper automatically takes the goal kick
- unless the player wishes to do so.If the player does not exercise this
- option quickly,the computer will take control.Move the joystick in the
- required position before the keeper kicks or throws the ball .Press
- the F.B. to quickly boot the ball up field to catch the opposition out
- of position or to stop the keeper wasting time.
-
- A - Hard ahead B - Hard left C - Hard left
- D - Medium left E - Medium ahead F - Medium right
- G - Soft left H - Soft right J - Soft ahead
-
- 11.3 CONTROLS
-
- JOYSTICK ONLY
- Players 3 & 4 require a special joystick adaptor.
-
- 11.4 QUIT MATCH OR PRACTICE
- You can quit a single game or INT. Friendly or practice mode.A league
- game or cup match cannot be terminated.
-
- Hit the ESC Key for the above.
-
- 12.0 SET PIECES
-
- 12.1 CORNER KICKS
- 12.11 SELECTING TYPE OF CORNER KICK
- There is a choice of 9 corner kicks.A selection panel appears showing
- the goal post and corner flag.The selection panel is actually the face
- of the ball that the player will kick.
-
- Kicking the ball at the bottom lifts the ball to top bar height.
- Kicking the ball in the middle takes the ball at mid goal post height.
- Kicking the ball at top of the ball keeps the ball low at ankle height.
-
- Kicking the ball away from the goal curls the ball towards the goal.
- Kicking the ball straight keeps the ball straight.
- Kicking the ball towards the goal curls the ball away from the goal.
-
- Once the ball has been kicked , normal ball controls apply.
- Look at the scanner to see the positions of your players and select
- the suitable corner kick ,then press the F.B.
-
- 12.12 STRENGTH OF CORNER KICKS
- The duration for which the F.B. is kept pressed to select the type of
- corner kick,determines the strength of the kick.A short tap will do a
- short kick i.e. pass to a player near the corner flag.A hard kick will
- take the ball to the player across or out of play.
-
- 12.2 PENALTIES
- The angle and the height of the shot are controlled,enabling the
- penalty taker to put the ball anywhere in the net.
-
- The pointer on a bar moves rapidly from left to right indicating the
- horizontal direction of the ball if hit at that point.Press F.B. to
- start the run.The longer the F.B. is pressed,the higher the ball will
- rise.It is therefore possible to hit the top corners of the net or keep
- the ball on the ground or overshoot the ball.A short tap will keep the
- ball on the ground.
- During the penalties,the keeper control is passed to the main
- player.See KEEPER CONTROL instructions.
-
- 12.3 FREE KICKS
- Set piece Free Kick is played if there is a foul by a defending player
- within a narrow sector in front of the defended goal mouth.
-
- 12.31 TAKING FREE KICK
- The ball is placed where the foul occurred.A few yards away on each
- side of the ball stands a player from the team taking the Free Kick.If
- two players are in team mode,the main player takes the Free Kick and
- the other controlled player stands on the side nearest to the goal.
- Press F.B. to start the run.The duration for which the F.B. is kept
- pressed determines the height of the ball.The longer the button is
- kept pressed,the higher the ball will rise.The strength of the kick is
- randomly computer controlled.
-
- There are two distinct joystick controls:BEFORE touching the ball and
- AFTER touching the ball.
-
- BEFORE AFTER JOYSTICK POSITION
-
- A Jump Over The Ball Dip The Ball A
- B Slight Left Bias Dip and Swerve Ball B C
- C Slight Right Bias Dip and Swerve Ball D E F
- D More Left Bias Swerve Ball G H
- E Straight Kick No Action J
- F More Right Bias Swerve Ball
- G Pass Ball To Left Player
- H Pass Ball To Right Player
-
- Only the player taking the Free Kick has Swerve control of the
- ball. With practice ,he can dip the ball into the opposition net or
- bend the ball round the opposition wall.The controls give infinite
- control on the kick,and with practice,a match winner.If the ball is
- passed to another,normal ball controls are resumed.
- If the main player jumps over the ball,in the absence of a controlled
- player,one of the players next to the ball will take the kick.
-
- 12.32 DEFENDING FREE KICK
- A wall of players,if formed 10 yds (approx) from the ball in direct
- path of the ball.
-
- 12.4 THROW IN
- The computer automatically throws the ball to the nearest player in
- position to receive the ball.The control can be however be assumed by
- the player.There is a option to do a directed SHORT or LONG throw.Move
- the joystick in the five forward positions and press the F.B. for a
- short throw.If the F.B. is not pressed soon,the computer will
- automatically take a throw.The three backward positions are used for
- the LONG throws.
-
- 13.0 SUBSTITUTIONS
- You are allowed to make 2 substitutions during the match.You can not
- substitute a player who has been given a RED card by the referee.Only
- ONE substitution at a time can be made.GOAL KEEPERS CANNOT BE
- SUBSTITUTED.
-
- 13.1 SELECTING A SUBSTITUTE.
-
- PL. 12 TEAM A = F4
- PL. 14 TEAM A = F5
- PL. 12 TEAM B = F9
- PL. 14 TEAM B = F10
-
- 13.2 MAKING A SUBSTITUTION
- When the ball goes out of play,you will be asked to make a
- substitution.
- The name of one of the players will appear on the screen.Use up and
- down cursor keys to scan through the players on the field.When the
- name of the player you wish to substitute appears,press the SPACE BAR.
-
- 14.0 TACTICS
- Tactics employed by each side greatly influences the game play and
- results.The players move into their tactical positions and provided
- the tactics have been properly designed,the players are in position to
- receive passes,attack and defend.Kick Off 2 comes with 8 ready made
- tactics.You also have the option to load tactics designed in the
- PLAYER MANAGER game.These can be loaded into Kick Off 2 single games
- as well as league games.The team is however allowed to use only 4
- tactics during the match.Selecting the right tactics is therefore quite
- important.
-
- 14.1 CHANGING TACTICS
-
- 14.11 SINGLE GAME - There are 8 tactics included in Kick Off 2 of
- which 4 are pre selected.A team is allowed to take 4 tactics to a
- match.Use SELECT TACTICS in the OPTION MENU to replace any or all four
- tactics from KICK OFF 2 or PLAYER MANAGER data disk. Select Team A or
- Team B and the current list of tactics in use will be shown.Insert the
- Player Manager data disk or leave the program disk in the drive.Press
- F.B. to display the tactics library on the disk.Select the tactics you
- wish to replace hit the F.B. Move the joystick to highlight the new
- tactics and press the F.B. to load the new tactics.Select DONE
-
- 14.12 LEAGUE GAME
- Each team in the league is allowed 4 tactics.The tactics of each team
- can be replaced by the library of tactics on the program disc or the
- Player Manager data disc.Follow the procedure as detailed in 7.34
-
- 14.2 CHANGING TACTICS DURING THE GAME
- You can select the starting tactics to be employed by your team.The
- tactics can be changed any time during the match as soon as the ball
- goes out of play. - See 7.11 for instructions.
-
- 15.0 SUDDEN DEATH PENALTY SHOOT OUT
- If after extra time,there is still no result,a penalty shoot out
- takes place.Each side takes five penalties in turn.The winner is the
- team which scored the most goals.If the number of goals is equal,each
- side takes a penalty alternately.After both sides have taken their
- turn,there is a goal difference,the team with the most goals is
- declared the winner.The shoot out continues until there is a goal
- difference.
-
- 16.0 GENERAL
- The referees in the game have their own characteristics and competence
- level.Some are more prone than others, in disciplinary action.They can
- give yellow and red cards.
-
- The players with lower stamina are prone to get tired and lose pace as
- well as accuracy.The players are also inclined to time wasting if the
- winning margin is small.
-
- KEYBOARD COMMANDS:
-
- PAUSE = P
- CHANGE SCANNER SIZE = X
-
- 17.0 KIT DESIGN
- The kit colours can be changed as follows:
-
- The team kit can be changed for a single or Int. friendly match.Each
- team has two colours allocated.The combination allows plain or striped
- shirts.A choice of 16 colours is available.
- Select the colour box and press F.B. to cycle through the colours.When
- all 4 colours have been selected,move the joystick to select style and
- press the F.B. Though all 6 styles are shown,the graphics for the last
- 4 styles are not available.
-
- SHIRT - Main colour + Second colour or Main Colour only
- SHORTS - Second colour only
-
- 18.0 PRACTICE
- There is option to Practice SKILLS,PENALTIES.Press ESC to return to
- the MAIN MENU.
-
- 18.1 PRACTICE SKILLS: The option gives the player the chance to learn
- joystick movements and improve his passing and shooting skills.The
- skills can be practiced at all skill levels with ONE or TWO players
- option.The skills are learnt without being harassed (Frank Spencer) by
- the opposition.In ONE player option,you control the player nearest the
- ball.
- In TWO players option,joystick 1 controls player 9 and joystick 2
- controls player 10.This option allows you to practice One-TWO up and
- down the pitch.The joystick controls of KICK OFF 2 are unique and
- specially designed for instinctive play.See controls and learn to
- dribble,pass,shoot,chip and head the ball.Utilise GAME SPEED option to
- perfect techniques.Press ESC / SPACE to quit.
-
- 18.2 PRACTICE PENALTIES: You can practice taking and defending
- penalties either against a computer or another player.Each player
- takes and defends 5 penalties.This practice is essential for success
- if there is a pentalty shoot out at the end of a CUP match.See
- PENALTIES section for full description of how to take a penalty and
- KEEPER CONTROLS for defending penalties.Press ESC / SPACE to quit.
-
- 19.0 ACTION REPLY
- Action Reply shows the goal scored so that a player can enjoy the
- glorious moments again.These glorious moments can be saved on a Data
- Disk and savoured at a later stage.It is also possible to compile a
- GOLDEN SHOTS disc recording exceptional goals.
-
- THE ABOVE OPTION IS ONLY AVAILABLE FOR SINGLE GAMES
-
- 19.1 : Select ACTION REPLAY in the Main Menu.Select STORE option.You
- will be asked the following questions:
-
- FILE NAME: 8 characters max. (Default:Replay)
- MATCH DATE: dd/mm/yy (Default:02/05/90)
- TEAM A: 8 Characters max. (Default: Anco 1)
- TEAM B: 8 Characters max. (Default: Computer)
- PLAYER 1 NAME: 8 Characters max. (Default: Anco)
- PLAYER 2 NAME: 8 Characters max. (Default: Computer)
-
- The action Replays will be stored under this file name and will
- contain the above information and the identity of the team scoring the
- goal.
-
- 19.2: The action replay is NOT automatic.To see the replay,press key R
- for Normal or S for slow motion before the next kick off.If you wish
- to save the replays on a disc,insert a BLANK FORMATTED data disc in
- the drive.This disc must only be used for saving Action Replays.
-
- 19.3 SAVING REPLAY ON A DATA DISK:
- Press F1 during the replay,to save the replay on the disc.
-
- 19.4 EDITING THE REPLAY:
- This option allows the editing of the goals to create a GOLDEN GOALS
- disc.A new FORMATTED disc is required.
-
- This option is a stand alone program requiring extensive use of
- memory.Once this option is used,the computer must be switched off and
- reloaded to play a game.
-
- 9.41 Select EDIT option in the Action Replay in the Main Menu.Insert
- the data disc in the drive and select LOAD option.The directory of the
- disc will be displayed.Select the goal you wish to see and press the
- fire button.Press the Space Bar to store the goal in memory.Only a few
- goals can be stored in the memory at a time.Insert Golden Goals disc
- in the drive and select the SAVE option.
- Select CLEAR to clear the memory and thus load more Action
- Replays.Repeat the process for the rest of the goals on the match
- disc.The Golden Goals disc can be futher edited to produce another
- GOLDEN GOALS disc.
-
-
- KICK OFF 2 - WORLD CUP `90 DATA
-
- LOADING: Select SPECIAL EVENTS option on the MAIN MENU and select
- WORLD CUP option on the sub menu.
-
- CONTROLS: As in Kick Off 2.
-
- SAVE: A blank formatted disc is required.DO NOT USE THE PROGRAM DISK!.
-
- INTRODUCTION: There are 24 teams competing in the World Cup Finals.
- The teams are organised in 6 groups of 4 teams each.The first part of
- the Finals is played on a league basis.Each team in the group plays
- against the other three teams and a win is awarded 2 points and a draw
- 1 point.Goals FOR and goals AGAINST are also recorded.When all groups
- have completed the league,the winner and the runner up from each group
- goes through to the next round of the tournament together with the
- best four losers.The 16 teams left in the finals now play on a knock
- out basis to the Quarter Finals,Semi Finals and the Final.
-
- INSTRUCTIONS: The 24 teams of the world cup , with their current
- grouping A, B, C. D, E and F are displayed.Each group has four
- countries.You can change the grouping of any team or all the teams if
- you wish to do so,provided there are FOUR teams in each group,when you
- finish organising the group.
- At the bottom of the table there are 4 captions:
- CONTINUE - Takes you to the next table or game.
- LOAD - Allows you to load a previously saved World Cup game.
- SAVE - Saves the current World Cup game on a disc.
- QUIT - Returns you to the main menu.
-
- Move the joystick to highlight the group code and press the fire
- button.The group letter will cycle through the letters A to F for each
- press of the fire button.Move the joystick to change as many groupings
- as you wish to.Each group must have four countries.When satisfied,move
- the joystick to captions and select CONTINUE to proceed.
- The first round of the WORLD CUP is played on a LEAGUE basis.League
- tables for each group will be displayed.The league will show letter C
- in the control coloum.This signifies that in the match the team is
- computer controlled.To change the team to PLAYER control,highlight C.
- Press the fire button and C will change to J/S.The control toggles
- between C and J/S. If two players are playing,more than one team can
- be set for J/S control.When the league is played,the computer will
- show J/S 1 or J/S 2 for the control.
-
- When all the groups have been played,the original table will
- display the teams which have made the last sixteen.The numbers 1 to 8
- will appear against the qualifying teams.The teams with the same
- number will play against each other.The teams which did not qualify
- will have a blank.You can modify the numbers including the blank by
- highlighting the panel and pressing the fire button.
- This table will appear for the Quarter,semi and finals.At each stage
- you can alter the qualifying teams.
-